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Dark Souls Top Ten — What Makes the Series Unique

With the release of Dark Souls III imminent worldwide, despite being live in Japan since March 24th, many fans are gearing up to tackle what is sure to be another difficult, rewarding journey constructed by legendary developer FromSoftware. With series director Hidetaka Miyazaki back at the helm (the man responsible for overseeing the development of …

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‘Bloodborne: The Old Hunters’: Ludwig the Accursed sets a shocking new standard for boss battles

The titles of From Software have always been known for their staggeringly difficult boss battles. From Demon’s Souls’ False King Allant, to Dark Souls’ Ornstein and Smough, to Dark Souls II‘s dreaded Sir Alonne, each of From’s pitch black action-RPG sagas have been rife with a bevy of controller-smashingly relentless encounters. However, From may have outdone themselves this time. The …

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A second ‘Bloodborne’ play-through is another beast

Bloodborne is almost certainly going to remain the best video game release of this year whenever the final days of December roll around. Complete with its always challenging, rewarding combat, its gorgeous, arresting, unrelenting gothic horror atmosphere, its expertly designed environments that cohesively form a single, breathing world, Bloodborne is exceptional. Only now, around five …

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‘Velocibox’ is like whipping yourself with a leather belt

Now, I like to think of myself as a pretty decent gamer. I’ve finished a whole load of titles that are often considered to be challenging – Ninja Gaiden, Dark Souls, Donkey Kong Country Returns. But with Velocibox I just couldn’t do it. I wasn’t able to beat level three. Level three beat me.

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‘Bloodborne’: A new moon rises with From Software’s latest

From Verdite to Boletaria and from Lordran to Drangleic, death and curses have been prevailing themes of the universes created by Japanese developer From Software. From returns to Sony exclusivity with Bloodborne, the spiritual successor to the Souls series; the same series that made it fun to die over and over again.

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‘Dark Souls’ exists as the achievement of life, and its own eventual decay

When my co-editor suggested we do a monthly theme exploring the concept of long-form gaming, and our most treasured journeys therein, it took almost no time for me to seize upon the opportunity to write about not just my favorite game of the previous generation but very likely the most important and influential gaming experience I’ve ever had the pleasure of enduring: From Software’s Dark Souls.

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‘Dark Souls’: Ornstein and Smough are a golden maelstrom of unyielding death

In the brutal gauntlet of boss encounters in Dark Souls, there are an almost daunting amount of epic and memorable battles to consider. From the soul-crushing difficulty of battling four undead kings in the darkness of the void, to the haunting duel with a fallen hero in a blasted coliseum, to the tragic encounter with a giant wolf who is simply guarding his master’s grave, this is a game rife with intense boss moments, but none carry more nerve-racking danger than the encounter with the former heroes of the kingdom, Ornstein and Smough.

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Masochism in Mass Media: Modern Gaming and the New Hardcore

The idea that there is an ebb and flow to the collective appreciation of certain ideas in a given medium is one that has gained enough legitimate ground over the course of the years to be a clear given at this point. Yet somehow, we still find ourselves surprised when the styles and ideas of …

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‘Dark Souls II: Crown of the Ivory King’ caps off with a cold and cruel close

It’s time to check your backs for the Darksign because with the release of Crown of the Ivory King, From Software has essentially closed the book on Dark Souls II. This final episode in the Lost Crowns DLC takes place amid the snowy vistas of a frozen kingdom, and levies some of the heaviest challenges yet.

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‘Dark Souls II: Crown of the Old Iron King’ paints an ash wonderland of tumultuous despair

It’s pretty well known by now that the mantra of the Souls series is “Prepare to die.” Yet, one finds one’s self continuously shocked at the near-trolling levels of effort that From puts into killing the player via tactics of shock, awe, and fear. It would seem that the most appropriate citation is that of the opening cutscene of Things Betwixt, where the three former Firekeepers just laugh at you before you even begin your journey…almost as if they know what kind of horrific traumas are to come.

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‘Dark Souls II: Crown of the Sunken King’ brings the pain, right out of the gates

From the very first trepidatious steps of the new Dark Souls II DLC, the notoriously tough series once again reminds players where they are, and what they can expect from such a terrible place. Crown of the Sunken King, the first of three planned expansions to be released this summer, begins in an area filled with gaping chasms, a dozen different paths, and a waiting cavalry of brutally clustered enemies (many of which are playing dead). Talk about a welcome mat!

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‘Bloodborne’ takes the ‘Souls’ formula in a bold, new direction

So it looks like Sony and From Software have made nice. After the rift between the two companies, caused by Sony deferring on publishing a Demon’s Souls successor, From cut a deal with Namco Bandai and Atlus, who have published the spiritual successors: Dark Souls and Dark Souls II.

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‘Demon’s Souls’ offers players unparalleled freedom

Few games in this era have had the cojones to challenge gamers in the manner that the Souls series has dared to, and fewer still have allowed players to have so much freedom to build and define a narrative. Who is your character? You decide. What are his/her goals? That’s up to you. Who will live, and who will die among the supporting characters? The choice is yours.

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‘Dark Souls II’ is a brutal, beautiful journey

Fear. It seems to me that when it comes to Dark Souls II, fear is the name of the game. However, as time goes on, that fear is gradually replaced with daring, a daring that slowly becomes bravery until finally the game is mastered, and you’re filled with a feeling of great satisfaction, even confidence.

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