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‘Earth-2: Society’ #1: Troubling times in the post-Apokolips.

Being a travel agent on Earth-2 definitely has to be the Seventh Circle of Hell of careers. Sure the folks on the Nazi Earth or the Crime Syndicate Earth have their jobs cut out for them trying to convince anyone that their universe is a nice place to visit for even a nanosecond. But as Highfather’s sacrificial lamb to keep Darkseid from preying upon the whole of existence, Earth-2 makes a pretty strong case for having it the worst of all. That’s not the breaks, that’s just harsh beyond measure. But now Convergence has ushered in a whole new world — in the most literal way possible. Taking these characters in a completely new direction, Earth-2: Society makes a bold attempt at getting the Earth-2 line to hit its stride in ways that have eluded it since its inception.

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DC’s Third Weekly Falls into Its Stride in ‘Earth 2: World’s End’ #5

The world ending of World’s End continues on its way. Again, there’s a big old box of art teams, all spread thinly across this book. Having issues with the pencil and inks is a bit moot at this point, but it bear repeating. With DC publishing two other weekly titles with rotating artists who handle one issue a moth, it’s honestly inexcusable that they let this happen with such weak art.

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