‘Gone Home’ is a high water mark for female representation in gaming
Just about a year since the beginning of the Gamergate “controversy,” conditions for women in gaming are, in many ways, as bleak as ever. I use the quotation marks to denote the absurdity of the situation, as whatever legitimate issues may have once lay at its heart were quickly subsumed by bigots seeking an opportunity to spread hate speech. To this day, insightful and outspoken women such as Anita Sarkeesian and Zoê Quinn continue to be bombarded with violent and misogynistic remarks on Twitter and elsewhere on a regular basis.