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‘Halo 5: Guardians’ finds its true strength in its multiplayer

Halo 2 and Halo 5: Guardians have a lot in common. Both have split narrative campaigns. Halo 2’s boasted the return of Master Chief and gave fresh perspective by allowing players to play as the Arbiter, previously a Covenant enemy. Halo 5 has players playing as Master Chief and his Blue Team, while following the path of Spartan Locke and Fireteam Osiris who’ve been tasked to track him down. Both games feature strong player versus player arena multiplayer modes, which went on to shape the future of the series in the case of 2, and is certain to do so again in the case of 5.

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Analyzing the ‘Halo 5’ Announcement

At long last, 343 Industries has revealed the next, new entry in the Halo franchise, Halo 5: Guardians. Last Friday, Bonnie Ross, the general manager at 343, took to xbox.com to unleash in blog post the first news of the next “Halo journey” coming to Xbox One. Ross took some time detailing what 343 is trying to achieve with a next-gen Halo entry. “‘Halo 5: Guardians’ is a bigger effort than ‘Halo 4.'” She continues to claim, “That applies to the content and scope of the game,” as well as the technology the game is being produced on and for. Ross clarifies that the game “runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade.” November 2015 is the only date given for the anticipated release of the game.

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