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‘Metal Gear Solid V’: From tight corridors to open worlds

Metal Gear Solid has traditionally been about successive corridors, lengthy cinematics, and narrative inertia. Each military compound, ruined city, or virgin forest would lead to the next and players would run or crawl or tiptoe headlong into an epic finale. Environments would be interactive and dense with secrets, but they would also be small and …

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E3 2015 Hands-On – ‘Metal Gear Solid V: The Phantom Pain’

After the whole controversy with Konami’s new business plan which focuses on mobile devices, Metal Gear Solid V: The Phantom Pain remains as the publisher’s sole major project. In fact, Konami’s presence at E3 consisted of nothing but a demo showcase for MGSV. MGSV might have been the only game showcased at E3 for Konami …

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