Red Dead Redemption is often considered one of the best video games of the previous generation, a reputation it hardly deserves. The game routinely takes control away from the player when agency is needed, and gives too much freedom when it’s superfluous. Red Dead is totalitarian in its gameplay and narrative presentation, but provides a hollow, laissez faire open world in an attempt to compensate. These problems culminate to create a game that misunderstands, and straight up ignores, the interactive nature of the medium it’s in. Despite its dazzling production values, Red Dead Redemption fails as a video game because of its unengaging, scarce, and meaningless interactivity.
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