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‘Stella Glow’ offers a standard Tactical RPG experience on 3DS

Fans of Fire Emblem on the 3DS are surely experiencing massive tactical RPG withdrawal symptoms as they eagerly await Fates to hit shelves sometime next year. Fortunately, Imageepoch with the help of Atlus and Sega brings us Stella Glow, their last hurrah in the video game industry, to quell our strategy battle needs.

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‘Hatsune Miku: Project Mirai DX’ is a musical extravaganza

Japan’s digital idol sensation Hatsune Miku is back in another rhythm game spectacular. Featuring over 40 full-length songs, the game is also packed with Hatsune Miku and friends lifestyle options to explore. While Miku and friends have made their appearances on Playstation 3 and Playstation Vita, this is the first time Nintendo fans can enjoy the rhythm game fun. The best news is that the game easily holds up to those previous incantations of the series and might be the most fully featured Hatsune Miku game yet.

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‘Tembo the Badass Elephant’ might just be the throwback you’ve been waiting for

In the many, many (many) retro throwbacks that have appeared over the last decade, there have been a lot of things that have consistently worked toward a titles success, from the deliberate nostalgic touches, to the grueling difficulty curves, to the catchy music that has become such a staple of these type of games. Tembo the Badass Elephant does indeed bring these three standards to the forefront, as expected, but where it really shines is with the sense of joy and silliness that it uses to present itself.

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Throwback Thursday: Console wars begin and players take sides

From 1985 to 1990, Nintendo basked in the spotlight. Video games were thriving thanks to the Nintendo Entertainment System (NES) and Nintendo controlled 90% of the video game industry in the United States. Of course this could not last forever. Sega worked quietly behind the scenes to create a mascot that would knock Mario down …

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‘Sonic’ # 268 gets the preliminaries out of the way

Sonic the Hedgehog #268: “Champions” Part 1 Writer: Ian Flynn Artists: Diana Skelly and Terry Austin Colorist: Gabriel Cassata Letterer: John Workman Licensed by SEGA   So, Mobius is in pieces due to the Dark Gaia incident and the hunt for the Chaos Emeralds is on. What better than for Sonic, Amy, and Tails to …

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‘Sonic Boom’ #3 answers where the hammer goes

Sonic Boom #3: “Hammer-Spaced” Written by Ian Flynn Artists: Ryan Jampole and Jennifer Hernandez Inker: Rick Bryant Colorist: Matt Herms Published by Archie Coimcs Licensed by SEGA   Archie has created an interesting occurrence in their latest issue of Sonic Boom: an easy to follow continuity. Something that happens in a previous work leads into …

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‘House of the Dead’ is pretty much the worst thing ever

Over the course of the last century during which film has been a medium, there have been a lot of entries that have demanded the question: just how the hell did this film get made? There is, of course, the floating head epic Zardoz, starring a ponytailed Sean Connery. There’s the disastrously bad, yet endlessly meme-worthy remake of The Wicker Man, with the strangest Nicholas Cage performance ever (which is really saying something). And there is the mind-numbingly, soul-quakingly, unintentionally hilarious mess of The Room.

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‘Sonic the Hedgehog’ #0 sets a fun, breezy bar for years to come

Sonic the Hedgehog #0 Written by Michael Gallagher Penciller: Scott Shaw! Inker: Jorge Pacheco Letterer: Dan Nakrosis Colorist: Barry Grossman Editor: Daryl Edelman Published by Archie Comics Imagine a time, 1993. Super heroes ran the comics with their magnificent, pumped up anatomy, the SEGA genesis battled the NES with its “blast processing”, and Michael Gallagher …

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‘Condemned: Criminal Origins’ terrorizes via a macabre medley of mannequins

When tasked with choosing a particular horror game from the long and distinguished list, Condemned: Criminal Origins sticks out for a number of reasons. It was one of the best Xbox 360 launch titles, it had a nice CSI-style investigation system, and it let you smash tramps in the face with a brick. All good, valid grounds to recommend the game to others, and yet none of them come close to the one overarching element that everyone who played it will remember.

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‘Total War: Rome II’ – Can An Empire Be Built Upon Potential?

Total War: Rome II The Creative Assembly Sega Rome’s finest crane their necks to see the top of Carthage’s wall. Ten thousand men, clad in legion armor, stand just outside bow range. They traveled here to put the city to the torch, to prove Rome’s might in the eyes of the gods. The General sits …

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